Identity

social avatars = real life not important, role play

endeavor avatars = using virtual worlds for a very specific purpose (real persons)

The Daedalus Project

A long-running survey study of MMO players.

It is easy to dismiss video games as pointless activities that only teenagers indulge in. The truth is that the average age of MMORPG players is around 26. In fact, only 25% of MMORPG players are teenagers. About 50% of MMORPG players work full-time. About 36% of players are married, and 22% have children. So the MMORPG demographic is fairly diverse, including high-school students, college students, early professionals, middle-aged home-makers, as well as retirees. In other words, MMORPGs do not only appeal to a youth subculture. (daedalus/gateway) ,

 

Community:

Neko – cat people


Greenies – small green aliens

hobos –

Furrys –

Tinies – tiny toy animals – rabbits, bears, ferrets, and cats

Scripted Agents, Bots, non-player characters (NPC)

And so on ….. http://www.slarf.org/