But, other aspects of Minecraft can be used to make the creative process more engaging, both in SL/OS and in the “real world”.
- Nudge yourself towards a motivating purpose, but don’t cling to it. Think about what you’re creating, and why (even if the reason is merely “it would be totally awesome”). Keep a selection of possible future courses of action in mind, and let your gut choose which to pursue. Allow your motivations and feelings to change, as they naturally will, but always be aware of them.
- Use a chaotic or inspirational starting point. Look for serendipitous inspiration in the shapes of coffee stains, ink splatters, the lines of a crinkled-up piece of paper, or other random shapes. Use a random terrain generator like L3DT as a starting point for designing sims. Or, get some modelling clay and just mush it around chaotically for a while.
- Set challenges and constraints for yourself. Use half as many prims as you thought were necessary. Pick an unconventional color or style, and make it work. Build it in a way that would be totally impossible in the real world. Make up rules about which shapes or colors can be next to each other.
- Start with media that promote spontaneous creation. Build with prims first, instead of jumping straight to sculpties or meshes. Work with malleable physical media like charcoal or clay. Make quick, throw-away sketches, mockups, or prototypes.
- Create for yourself, for fun, for the pure joy of creation. Be selfish. Indulge your creativity. Work on fun, cool things that stir up your imagination. Make a crazy hat to wear, or a secret fort where you can hide out with your friends. Be a kid. Play.
Source: tentacolor