Komplementärwährung

“Papiergeld kehrt früher oder später zu seinem inneren Wert zurück, Null!“ Voltaire (1694-1778)

Mickey Mouse money?

There have been many variants of local currencies within specific areas for some time but most of these have been limited in terms of scalability. For example, Disney Dollar banknotes are issued and accepted in Disney theme parks and carry pictures of characters including Mickey Mouse, Pluto and Goofy. In South Korea, Samsung employees have also been partially paid in the form of company currency which can be spent in Samsung owned stores. Equally, but less officially, within prisons cigarettes have been a long-standing form of currency.

http://www.complementarycurrency.org/

Wikipedia: Komplementärwährung / Complementary currency

3D Lab im Gamelabor

Ein historischer Moment für den Opensimulator Server im SQ 307. Dieser Simulator besteht aus 4 Regionen (Gamelab 1, Gamelab 2, ….) und wurde am 28. Oktober 2010 zum erstmal von einer Horde Avataren aus dem Intranet besucht.

Diva Distribution, eine “preconfigured hypergrided standalone binary distribution”. (Download via GitHub), Pentium 4 3Ghz 2GigRam Ubuntu Linux im Intranet erreichbar unter http://172.31.8.101:9000/wifi/ oder http://3dlab.dyn.zhdk.ch:9000/wifi

aspects of Minecraft for the creative process

But, other aspects of Minecraft can be used to make the creative process more engaging, both in SL/OS and in the “real world”.

  • Nudge yourself towards a motivating purpose, but don’t cling to it. Think about what you’re creating, and why (even if the reason is merely “it would be totally awesome”). Keep a selection of possible future courses of action in mind, and let your gut choose which to pursue. Allow your motivations and feelings to change, as they naturally will, but always be aware of them.
  • Use a chaotic or inspirational starting point. Look for serendipitous inspiration in the shapes of coffee stains, ink splatters, the lines of a crinkled-up piece of paper, or other random shapes. Use a random terrain generator like L3DT as a starting point for designing sims. Or, get some modelling clay and just mush it around chaotically for a while.
  • Set challenges and constraints for yourself. Use half as many prims as you thought were necessary. Pick an unconventional color or style, and make it work. Build it in a way that would be totally impossible in the real world. Make up rules about which shapes or colors can be next to each other.
  • Start with media that promote spontaneous creation. Build with prims first, instead of jumping straight to sculpties or meshes. Work with malleable physical media like charcoal or clay. Make quick, throw-away sketches, mockups, or prototypes.
  • Create for yourself, for fun, for the pure joy of creation. Be selfish. Indulge your creativity. Work on fun, cool things that stir up your imagination. Make a crazy hat to wear, or a secret fort where you can hide out with your friends. Be a kid. Play.

Source: tentacolor

Some Virtual Worlds

A virtual world is a genre of online community that often takes the form of a computer-based simulated environment, through which users can interact with one another and use and create objects[1]. Virtual worlds are intended for its users to inhabit and interact, and the term today has become largely synonymous with interactive 3D virtual environments, where the users take the form of avatars visible to others graphically[2]. These avatars are usually depicted as textual, two-dimensional, or three-dimensional graphical representations, although other forms are possible[3] (auditory[4] and touch sensations for example). Some, but not all, virtual worlds allow for multiple users.

Source: Wikipedia